Hello lads and lasses,
Another Friday, another yapping update until i actually make time to draw something.
The last few weeks have been hectic between my other work, my friend group and this overbearing heat.
Which is why i haven't been posting regularly... at least that's my excuse for today !
Summer has come in full swing once again, and my deep seated hatred of it has once again been proven right.
It's way too hot everywhere, night time doesn't even get colder and there is mosquitos spawning spontaneously.
Adding to it the fact that shorts are prohibited at my new work means that i have to tank the heat in pants that keep my legs warm.
I long for the time of vacation.
Anyhow, apart from my desire to fight the sun, i have been playing some quality card games lately.
There is a shop near where i live that organize Yu-gi-oh events where you can duel and trade cards in a traditional format.
And honestly this time have been perhaps the greatest so far - we were fewer which meant we had time to play with everyone.
I have played in the span of an afternoon 10 games back to back with the last one lasting an hour and 15 minutes of incredible comebacks.
My first opponent was the one organizing the events at the store and we had promised to try our decks against one another.
The funny thing is that he is also a Elemental Hero player which eased our connections.
We played together 7 games with different decks :
- The first Two games were him using an Utopy deck and i was using my trusty Hero deck that had been reviewed recently.
- The next two game were against his own Hero deck - a Hero to Hero fight.
- The next Three games were between his pendulum Qliphoth deck and my pendulum Dracoslayer/Magikey Deck.
First off, that battle against his utopic deck was VERY HARD.
One of his card was the banned XYZ Monster known as "Number S0 : Utopic ZEXAL" which when summoned completely stopped the opponent from activating cards and effects.
Things had looked grim when he summoned it, however, I could count on the raw power of my Elemental Heroes fusion and some lucky draws.
I managed to win the two games thanks to my comeback potential - Even using "Vision Hero : Trinity" 's triple attack to my advantage against his Utopic cards which can negate attacks.
The Second matchup was very different - Hero Vs Hero.
And this time i had the overwhelming advantage - even though his deck had a pot of greed he was lacking some monsters that i have been using for some time now.
"Elemental Hero : Shinning Neos Wingman", "Elemental Hero : Flame Wingman Burning fury" and "Neos Fusion" have allowed me to defeat him.
He did manage to play a "Elemental Hero - Wildheart" which in this day and age lacks in power - heck he even had a "Pot of greed" in his deck !
The third matchup was against his qliphoth pendulum.
The funny thing is - we had the same strategy : No more effect and tons of pendulum monsters on the field.
However my Dracoslayer deck didn't managed to start properly and it ended with my loss in the first round - with a brick on the opponent side the next one.
The third battle was a win for him i think - it had became a blur after so many games back to back.
I played 2 Games against another player who had two decks : a Monarch Deck and a Flame Accelerator deck.
Against my hero deck it didn't last very long, which i was kinda sad about - I'm not a fan of this type of duel.
"To fight without struggle is to win without glory." - Idk who said that but they explain it the best.
Finally came time for the final battle of the event - a fight against the floowandereze deck of my friend.
This beast of a deck had already defeated most of my other friends and had allowed him to reach Diamond status on Master Duel.
Although i had won last time using my heroes and a lucky card - this time was different.
To explain what was at stake i'll go back on the defeat of one of my friend and it's impact :
Basically i made a friend at work who i have given a deck to so they might begin their own journey in Yugioh : The Cyber Dragon deck.
For those who don't know, the Cyber dragon is a pretty strong fusion deck that focus on summoning terrifying high attack monsters that can decimate you in a single turn.
He had played against my friend's floowandereeze deck and had been obliterated a number of time by it.
This losing streak had changed his views and he had began obsessing and looking only at the strongest God tier deck instead of progressing his own.
While i could understand why he became obsessed, i'd still think that is the wrong path to trully enjoy the game.
And so to show my friend that the path of the meta-slave wasn't the only one i challenged the Floowandereeze with an Amazoness deck.
To give a bit more explanation on these two decks :
- The Flowandereeze deck is a migratory bird deck that specialize in normal summoning lots of birds from the banishement and playing during the opponent turn.
- The Amazoness deck is a wierd deck where you summon various amazoness to fuse and create the amazoness boss monster which protect your other cards and can lock out an opponent from attacking.
In a regular matchup i was using a rogue deck against a god tier deck - not even rogue since at the time where we duel Amazoness wasn't even considered in the tier list.
To say the odds were against me was an understatement, especially in the fact that my deck contained no negates or handtraps whereas my friend's deck had plenty of them.
Yet mistakes from him and me capitalizing on it, i was able to struggle for an hour and fifteen minutes and finally through many shenanigans was able to defeat my friend.
To be fair in regular condition my friend would have obliterated me, but the heat and the constant duels must have gotten the better of him.
But a win is a win and so this victory adds to the list of impossible duel i have somehow won against an opponent who led the game during the entire game.
This is also interesting as the Amazoness deck had been defeated many times by my friend's Cyber Dragon deck - so he was quite shocked to see me hold ground and win.
I'd love to say that my feelings went through and my friend saw the path of beliving in his own archetype - but that's not quite the truth.
He was surprised and he got better with his cyber dragon deck, but more through experience than thanks to my duel.
So there's that - a bit frustrating but honestly i had so much fun dueling that it was still worth it.
Honestly this kind of event proves to me why i love playing Yugioh - the shenanigans and mind-games when playing are of another level.
In truth, i feel that when playing your own archetype against another, it feels like an anime duel where nobody know who will win until the last card is drawn.
Although I'd say that Master Duel dampen my love of this card game due to the sheer number of guide following players.
Anyhow that's all for today, i hope i'll be able to draw something or at least finish what i started in the next couple of days.
See you all next friday,
Atelier Lonnesdev
July 3, 2025
Yapping - Card game shenanigans
June 20, 2025
Yapping - Another week of lost sleep and hobbies
Hello lads and lasses,
Once again i'll be yapping this week since i haven't been drawing lately - mostly because i spent alot of time gaming with friends.
Elden Ring Nightreign have been taking over my life for a while lately and when i've not been dying repeatady in it i've been watching Anime.
So i'm going to ramble on multiple topic today - since i don't have a substancial enough topic and i'd rather avoid just dissapearing like last 2 weeks.
So first off Elden Ring Nightreign, i've been enjoying it alot honestly, although i have heard mixed opinion from people before it even released.
It's a roguelike PVE battle royal like souls game, which sounds like a lot of buzzword for not alot of clarity.
Bassicly you spawn in one of the edge of the map where you can start looting, after a set ammount of time the damage zone will shrink the play area to a degree.
When the play area reaches a certain size you'll fight the Night boss, if you triumph the damage zone will clear out, letting you explore the entierity of the map again.
When you have defeated the Second night boss you'll have to face a Nightlord - a powerful boss who will turn you into dust if you suck -like me.
Wether you win or die you'll return to the Hub were you'll have received a few relics to upgrade your playstyle and an ammount of permanant souls.
These souls allows you to buy relics, cosmetics and other upgrades at the shop in the Hub.
I find this game to be quite addictive - especially when being played with 2 other friends, as it test your cooperation and allows for good bantering.
Although i'd say this depend on the friend group which you would play with, i have the luck of having friends that are the same brand of stupid as i am so we've been having fun.
You can also play Nightreign alone but i wouldn't reccomand it as much other than for playing a much harder souls experiance.
I've heard people complain about the fact that there was only a single map available - which is somewhat true since it's a procedural generated map per run.
Although with Events that change the landscape and the variety of places to visit i'd say it plays more on the replayability of that map rather than exploration.
Another thing i believe people are glancing over is that this game will be receiving updates and DLCs are planned which means more clownery.
Talking about something else, i've been watching quite alot of anime this past week - watching the entierity of Tsukimichi and the first season of Arifureta.
Saddly i've been a bit disapointed in these shows as they don't scratch the itch that really make me appreaciate Isekai anime.
I like it when isekai anime develop their system and explain at length how the world or a craft works - An example would be Deathmarch to another world.
Talking about Deathmarch - this is my favorite isekai anime and have become sort of a benchmark of the stuff i like in these kind of anime.
Although Satou, the protagonist, is overpowered, the anime dosn't concentrate on it - It's more focused on the journey, the people and Satou messing around with the crafts.
I'd say that some part are very tropey but that's something that have never really bothered me in shows.
I'd also like to talk about Satou's party, which are composed of mostly slave he have rescued/bought.
Althought the slave backstory feels more like an excuse - i find it very satisfying to see him dote on them, which to me makes half of the fun of the story.
I've been smilling alot to the two youngest beastgirl Tama and Poochie which are just adorable girls trying their best - I believe it trigger some primal father instinct in my brain.
Also funnilly enough - They remind me of Hololive's Korone and Okayu, which are also a Daog girl and a cat girl with similar coloring.
Even their reaction can be similar which might just be a coincidance - but i like to imagine that it's just adult version of the two girls.
That being said i might be biased since i liked Deathmarch so much i've read the light novel, which i can only get in english for some reason.
Anyhow i feel like i have spent enough time yapping...
See you all next friday.
May 30, 2025
Yapping - Not much going on...
Hello lads and lasses,
Sadly i have no real news this week as i have been stuck watching anime and being sick.
I 'll work on something to update you all next week.
See you all next friday.
May 23, 2025
Review - Isekai Nonbiri Nouka / Farming Life in Another World
Hello lads and lasses,

Whoop dee doo - I have gotten sick this weekend !
So unable to do much i have lied in my bed watching videos and trying to sleep off the fever.
Since i am sick i have finally gotten to my backlog of anime to watch - When i'm okay i do alot of other stuff-this time i just watched things to go easy on myself.
So i have watched the entierety of the anime of Isekai Nonbiri Nouka or Farming life in another world.
In my opinion it was an alright anime - it felt like the anime version of playing Rune Factory.
Here is a synopsis of this anime: A guy died in a hospital and is face to face with the Creator who explains that he have suffered a life that shouldn't have been his.
He have suffered the life reserved for thief or bandit whilest not being deserving of this punishement and thus the Creator wants to make it up to him.
He asks the MC where he want to live his new life - which the MC answers that he wants to be a Farmer far from all.
The Creator, surprised, calls to the goddess of farming which allows the MC to wield a divine tool that shape itself into any farming tool.
Now Transported in another world with a younger and much stronger body, the MC builds his farm in the middle of the dangerous forest he is in.
That's where the power fantasy part begins : His divine tool can become any simple tool used for farming.
However his tools seems to work with Theorical Logic instead of Real logic : Any material he uses his hoe on turns into fertile soil.
Moreover he dosn't need seed - he only needs to think hard enough about what he wants to grow and it grows.
Another example - In the forest he is in there are tree that are more resistant than Metal yet his axe cut through them effortlessly.
So as episodes passes, he grows his farm - taking in pets at first then finding girls that also joins his harem/farm.
Up until the small farm becomes a village populated by a high number of girls and few guys.
Although this is apparently the sanatised version of the story - The original work explain alot more on the sexual relationship the MC have with the entire town.
In my opinion it is an alright Anime - I wouldn't call it one of the best isekai i have seen, but i believe it's servicable.
It have a slower approach to things and does focus on something else than adventurers which is a nice change of pace - if a bit less blood pumping.ยต
I also think it's a good slice of life style story telling - no real life threatening situation only charatcters living their lives.
Like i said before it feels like the anime version of Rune factory - Simple farming with emphasis on the fantasy setting and the very smple combat.
Although unlike rune factory - you actually have a Harem ending.
In any case i do recommand Isekai Nonbiri Nouka if you like slow paced anime and Isekai shenanigans.
I'll go back to being sick now - and as always :
See you all next Friday !
Here is the MyAnimeList link to Isekai Nonbiri Nouka : https://myanimelist.net/anime/51462/Isekai_Nonbiri_Nouka
May 16, 2025
Yapping - Emotes and Character design
Hello lads and lasses,
Sorry for last week - i had a four days long weekend and was kinda busy so i missed the posting time.
That and i didn't had much to talk about nor post.
Althought Mind you - today is kind of the same : I have started work on the next card but haven't really finished it.
Instead i have worked on character design for the cast of my game and i worked on a sort of hobby project of mine - Emotes.
So i guess let's talk about that.
First off the work on my cast - It's going alright, i have planned a bit more about the redesigned races and the overall esthetic of the characters.
Although if i'm being honest i still have to rework one of them as i am not fully sure about their design.
If you are curious i use a Koikatsu Sunshine better repack version as a pose and character design tool.
Coupled with the chara studio which allows you to pose your characters how you want, it makes it very easy to use.
It might sound wierd to hear that i use a hentai game as a posing tool but it's the best thing i found since Senran Kagura.
For fun here is an example capture of the Senran Kagura characters posing i had done.
Speaking of something else i have began work on my full body version of the Emote project.
So what's that ?
last year i have created a pack of emotes that i have been using on discord alot.
I was motivated to make one myself after seeing so many people owning emotes for their character (alot of Vtuber too).
Out of spite and envy i made my own emote pack, featuring my characters.
After i began having my own emotes, my friends began to ask me about having their own OCs emotes.
After thinking for a while i decided to do it for one other person which soon turned into more of my friends asking me.
That's when i decided to create the "Beeg" version, where i'd create the emotes in the 1240 by 1240 pixel size so i had a bigger canvas to work with.
The goal was to be able to not only create a basic pack but to also allow for customisable emotes.
The project soon turned into what it is today with alot of assets, a base pack and the possibility to create one's own emotes for various uses.
And this weekend i have decided to take it a step futher after much pressure from friends - doing the full body versions so they might use their own character for alot of things.
As such i have used Moon-Moon as a test character and made the full-body version using her.
I taken inspiration from the Pepako for the body as i didn't knew how to best represent the chibi body of these small characters.
I am quite proud of the current look of things, i might evolve the design a bit but it's fine if it stays like this.
Anyhow here is how the emotes evolve for moon-moon :
The old version or 1.0
The newer version or 2.0 :
May 1, 2025
Yapping Time - Astlibra
Hello lads and lasses,
So this is another awkward week for me as i don't have any drawing prepared - it's even more annoying as i didn't finish any games either.
But i guess it's not too early to talk about the game i am currently playing : AstLibra Revision.
Astlibra is a game about a man and a crow traveling the world in order to find the girl that the man have lost as a child during the attack of a demon.
That's the basic pitch of the game - it is so much deeper than that but i feel like saying more would ruin the surprise.
I won't talk about the main theme of the game here but do know that i could gush about it for hours, with especially the moral and ethical problem it presents.
I like philosophical stuff like that.
For it's gameplay Astlibra is very close to Odin Sphere or Dragon Crown - for those who haven't played a Vanillaware game think Metroidvania without the formula with Devil may Cry like combat.
You explore each chapters in a Side 2D where you fight hordes of monsters while exploring the current chapter Zone.
Unlike a Metroidvania, this game focuses on it's story leaving a lot of the exploration out of the picture - which is an interesting change of pace.
Combat is fun as there is tons of variety to be had - from equipping different weapons to various attack and techniques that are reminicent of a Devil May Cry, Such as the Launcher and Helm breaker move that let's you juggle enemies, blocking attack and shield bashing.
There is also the ability to Summon spirits that launches various attacks or give buffs replacing the magic in the game.
Alongside this are the various equipment skills that also enhance or modify your moves whilest also giving you exploration tools such as multiple jumps or gliding etc.
Graphically the game looks amazing,the handcrafted art looks so cool, i can also see that some of the animations are made in what is known as Dragonbone animation, which means that each part of the character is broken down into "bones" that moves around an axis.
It's a good tactic to make animation in an easy manner, i have tried it before and it's very useful - Especially so as the game is made by a single guy.
One thing that stood out to me is the fact that each armor changes the appearance of your character, the amount of work and detail that brought this game to life are simply astonishing.
Also i'll say it now, this game is made by someone who loves the female form - And i love it.
The music is also amazing and have stayed with me for about a month now, often listening to it while i work on my own Game.
The tracks often switching from magical tunes that feel ancient, to rock pieces as you pierce through the hordes of enemies on your path feels amazing.
There is also a variety in tracks, with multiple tunes that really ties to the current ambiance.
I also want to address the elephant in the room : This game was made by a single guy over 15 years of his life with art from Shigatake - A man who worked alot with Vanillaware, one of my favorite studio.
I have nothing but the utmost respect for so much love and dedication towards one's creation - I can only wish my own creation will be as great as this game.
When i started Astlibra i knew instantly that this was a game that would change me - Or at the very least touch my soul in a kind and gentle way.
I can only recommend this game - Give it a chance and i believe that if you open your heart to it, it will leave it's mark on you too.
Anyhow, i think that's enough rambling from me for one day.
See you next Friday !
Here is the link to Astlibra Revision on steam : https://store.steampowered.com/app/1718570/ASTLIBRA_Revision/
April 25, 2025
Drawing - The mischief Trio, Belisk's Sisters !
Hello lads and lasses !
Today i finally have a new drawing which almost didn't make the cut as i finished it yesterday !
Sharing the lore of Moon-Moon here are three of her crewmate : Mono, Stereo and Video Belisk !
I'll explain a bit more about them but first a little information about the behind the scene of these characters and the lore behind them.
Moon-Moon and her lore were all created in collaboration with one of my friend and we have agreed that they retained all creative say about them.
This means that the lore i might share or the information i share about them are subject to changes and also reflect my views and personal head-canon.
Moon-moon was first and foremost a mascot for them and their website with little to no intention to make something bigger out of it.
The addition of lore and characters to their universe is often the result of me trying to inject more spark to their lore, which they keep all final say.
While some of the basic theory and lore have been provided by them or with them; i still have no creative control over her lore.
My friend have been nice enough to allow the addition of these characters so it's about time i speak more about them.
First off, yes - the pun is entirely intended and second i based their colors and name after the old Composite cable used for plugging stuff to the tv.
Will there be more puns in the future ? Absolutely, But let's go back to the lore.
When Moon-Moon the Space Pirate, had stolen the luna-luna spaceship from the hands of another Pirate she found the three little sisters onboard.
Finding them cute she decided to keep them in her collection of treasure and have thus joined her crew.
The three sisters come from Pharaonya, a planet in a faraway solar system of Ancient Egy and have all colorful personalities.
The Oldest sister is Mono Belisk, which is recognizable by her red hair and hyper demeanor, she is often found running and isn't very smart.
The Middle sister is Video Belisk, which is recognizable by her blonde hair and genius behavior, she is found building things and taking care of Moon-moon's weaponery.
The Youngest sister is Stereo Belisk, which is recognizable by her white hair and oujo-sama behavior, she is often following her other sisters whilst bragging or acting like a noble.
They all very attached to Moon-Moon and no matter what she shenanigans she is up to, they are never far away.
Back to the card, they replace Lunalight Kaleido Chick at card id 35618217 in Project Ignis.
April 18, 2025
Yapping time - Sir Whoopass Review
Hello lads and lasses !
They say 3rd time, the charm yet here we are as foretold in my previous experiance : Week 3 of Yapping.
My week's been pretty busy to say nothing about the weekend where i didn't find the strength to finish the drawing.
Instead i have played and finished Sir Whoopass, so i'll talk a bit about that.
I've always wanted to write game reviews but never thought my opinion on games was not valuable to others - i still think it is but since this is *my* blog it's a bit more justified.
So let's get into the meat of it : Sir whoopass - Immortal Death, is a 3D action-adventure parody game where you play as the titular sir Whoopass who must retrieve the Villain-beating-artifact to defeat the Immortal.
It's a parody of classic western RPGs of the DnD style with an emphasis on slapstick comedy which i find particularly funny and well made.
Story
Story-wise the game aims to be as tropey as possible while poking fun at those same trope in a over-the-top manner - always going out of it's way to turn situation to ridicule.
One of the main intrest of the game's story is the narrator which is often is the one to make light of a situation and make second handed comments even throughout regular gameplay.
I'll stay vague about the story though as i believe that it is it's greatest quality in the way it presents it and jokes about it.
Gameplay
Sir Whoopass is a 3rd person action game with an emphasis on platforming, running and simple combat that is well assumed throughout it's experiance.
First off the combat as i believe that half of the game runtime is fighting : There is one attack button, a roll and a very generous block button.
Sir Whoopass uses three weapon types in it's runtime :
- The sword which allows you to do fast combos.
- The Hammer Which allows you to do a heavy attack and have a special hammer move that can have special effect when you press the Run and Attack button at the same time.
- The Staff which allows you to aim and shoot projectile at the enemy.
When you attack and wound or kill an enemy you fill a Ass-whooping meter which allows you to do a spin attack that deal alot of damage.
In this game you can also block which will work from every angle (signaled by the Blocked and Ass-blocked messages) and will destabilize foes after their attack have been blocked.
There is also a roll which can be used offensively to throw to the ground most enemies.
Combat is quite simple yet i believe that it's quite effective in making you feel like Sir Whoopass as you effortlessly carve a path through enemies.
In the game there is also alot of platforming and running around - Sir whoopass speed feels just right i believe for the little platforming that you can do.
Althought at the 1/3rd of the game you get an upgrade that changes your jump, i'd say it's still mostly functionning although a bit clunky at time.
This is especially true when during the Bonus levels where the clunkyness of the upgrade is felt ans where controlling Sir Whoopass becomes a tad more annoying.
As the game goes on you will also upgrade weapons and gain hats that will give you buffs and deal more damage.
Graphics
It's a 3D game that looks good - It won't be the most amazing looking game of the century but it's simple artstyle is more than enough for itself.
My verdict
It's a shortish game that i can finish in a weekend - which is a plus.
I find that the humor and the simplicity of it's gameplay makes for a very fun experiance which can also be played in multiplayer which i haven't tried yet.
I would only have two complains about the game - The Ruins and the ending.
The ruins which appear near the third of the game and replace the dungeons that you plaed through up until now.
I feel that their very basic shape and nature make them mostly unintresting past the 5th one with a lack of variety that is striking.
They also lack the fun factor that the early dungeons have with jokes littered around - replacing them with a linear dungeon experiance.
I was also bothered by the ending, without going in too much details i would have prefered a climatic battle with the immortal even if it would have been more generic.
At the current state it felt... Lacking.
In any case, Sir whoopass - immortal death is a very fun game at it's core and for it's price and playtime i believe it's a game that delivers what we could expect of a simple game of this nature.
To me i really recommand it when you feel tired of the serious storyline of other game and want to have some stupid fun.
See you all next friday !
Here is the link to play Sir whoopass : https://store.steampowered.com/app/1240590/Sir_Whoopass_Immortal_Death/
April 11, 2025
Yapping Time - Randomizer and Ocarina of Time
Hello Lads and Lasses,
I have seen some friends this week-end so it's going to be another yapping update.
So what happend this week ?
Other than the fact that i got my first appointement for the crowning of one of my tooth, i have been replaying the first Dark Souls.
Mostly in an effort to be able to play a Randomizer of Dark souls 1.
So to give a bit of context to the situation : Last year or so, i had come across Randomizers by watching a GDQ run of Kingdom Hearts 2 and Zelda Ocarina of Time.
This was an Archipelago run, meaning that not only was every treasure randomized - You could also find items for your friend.
I was immediatly intrigued by the concept and we decided with a few friends to try to play exactly that.
Being more cautious than the rest of my friends i had decided to learn about randomizers so we could play together.
At the time not many games were available and even less were within my repertoire of "games i would replay alot".
So after much consideration i lended on Ocarina of time - a game i had a troubled history with.
I used to have this game back on my gamecube as it came in the bundle with the wind waker which was and still is my favorite Zelda game.
But Ocarina of time was... strange to me. Not only was it a clunkier and stranger Wind Waker but also it was hard and scary.
As a kid i was kind of a scaredy cat : I could not finish the forsaken fortress alone in Wind waker without being on the verge of tears. (For those wondering - I took my revange on the game later in life)
Ocarina of time had one level that as a kid i refused to finish as i as too scared of it : The forest Temple.
Building up to that point - you had traveled 7 years into the future, Hyrule had became a ravaged kingdom by Ganondorf's actions and despite being an adult you still felt trapped in this new reality.
As a kid, i was also often relying on Saria's song - not for gameplay reason but because knowing that someone was there felt comforting.
Yet in the adult years... Saria was not reachable - I was alone and so as instructed by the game i found the hookshot and i went to the Kokiri forest.
Seeing the now overtaken home i braved through the forest and finally reached the dreaded Forest Temple.
My first impression of it began with the music which was no longer a cute melody to give you strength - but a cacophony of sounds that hammered the atmosphere of the temple.
It felt lonely, Saria's survival wasn't even guarenteed, and there i was against enemies that was too strong for the player that i was.
I got lost in that temple and when i finally found my way and where i needed to go i entered the twisted corridor.
I was unsettled by it's unattural angle but i pressed on... until it began : a slow falling sound that soon drowned the music as a wallmaster fell.
Link screamed and soon i was greeted by the entrance to the temple once more - this scene would haunt my dreams for years.
I tried again and again yet each time i was grabbed by the hand - i couldn't dodge it and each failed mouvement would paralyse me in fear.
Contacting Saria wouldn't work, Navi wouldn't reassure me but only remind me of the urgency of the situation and my goal.
Finally i ended up fleeing the temple - i wanted to return to the past, to when i could freely talk to a friend to the ease of the old Hyrule.
But when i arrived to the temple of time i was blocked by Sheik - there was no going back, there was no return, there was no comfort to be had.
And so i stopped playing the game unable to brave it's dark future.
This fear remained until i was 15 - i hadn't touch the game in... well now that i think about it 7 years.
A friend of me was telling me how great Ocarina of Time was and that i should finish it as it was the greatest game ever made.
He managed to motivate me and so i downloaded an emulator on my phone and a copy of Ocarina of Time.
I braved it's dark path once more - No longer needing the reassurance of Saria.
And thus i took my revange of a game that had haunted me for so long and finished Zelda Ocarina of Time.
But deep down, i never wanted to return to this game as it still had a lingering effect on me.
So when choosing i ended up picking Ocarina of Time as it was the only zelda game i knew and i had finished out of those that were available.
And so i took the randomizer - played it throught using a map tracker and watching videos about it online.
Now i have developped kind of a liking to Ocarina of Time and especially when it is randomized : The Open nature of it and the non stop exploration felt amazing.
And soon enough i completed the classic race setup of Ocarina of Time and had completely fell in love with the randomizers.
Needing something bigger to tackle on, i tried running Final Fantasy 1 and had a great time learning it and finishing it.
Yet now i still want something a bit bigger - hence why i'm trying to get acclimated to Dark souls 1 which i had only played through with a friend in co-op.
And playing it again now feels alot easier than before, now that i have played alot of soulsborne game.
I also need to play and finish Dark souls 3 (something i had never done before).
But that's a thought for later.
Archipelago also released Wind waker randomizer for it's available games so that would be a fun thing.
That being saidif someone would do a Megaman Legend Randomizer i'd known which game i'd start seriously running.
Anyhow - enough yapping for today.
I'll see you all next friday !
April 3, 2025
Yapping Time - No time to draw... It's time to Duel ! Now... Draw !
Hello lads and lasses,
Today wil be a text only update since i haven't been able to draw something in time for the update.
As usual When you already have little time to do things, seeing friends and doing stuff with them isn't helping in the getting things done department.
So what happend ? Basically there is a new YuGiOh IRL event in a shop near where i live that is coming up in a few weeks so i'm preparing for it.
But why so early ? Well the thing is our current decks aren't up to the level they are at on Master Duel and thus we need to order severl cards to spice things up.
And since cards usually take up to 7 days to arrive after being sent - the earlier the better.
For those interested about the nitty gritty of the game and what i've been experiementing with, here is what i'm cooking.
I have planned 3 decks for this event as i like to have some variety : I'll be playing my classic Elemental Hero deck, My Red-eyes deck and the newly added to my roster Igknight Deck.
My Hero deck this time have gone toward the road of Neo-Space : Since i despise paying meta as i believe negates are the playstyle of cowards.
So I'm focusing on a fusion between Elemental Heroes and the Neo-spacians since the two archetype works well together.
In the side deck i have taken all of the Vision Heroes that i had taken out of my deck - I still like playing them and have them ready in case i wanna swap.
My Red-Eyes deck is a strange yet funny fusion between the Red-Eyes Archetype, The flame swordsman archetype and a few Max-Metalmorph cards.
Surprisingly it works quite well together and it often involve some tomfoolery on what i'm doing and non sensical combos that somehow work.
I haven't really sided out some cards but if i do i'll probably side out the Max-Metalmorph : I'll see how it evolves.
My Igknight deck is a Igknight/Dracoslayer and Infernoble fusion, Since Igknight have alot of searching power and infernoble are all Fire warrior - it works somehow.
The idea behind this deck is amusing : Since people love to play negates i have a mostly Normal monster filled deck so good luck negating normal monsters.
The added bonus of them being pendulum means i have a clean graveyard for once - and since i like pendulum, playing them is fun.
Anyway that's all of the news for today - i hope i'll have more time next week to do more drawing.
See you all next friday !
March 27, 2025
Drawing - Clonk the barbarian
Hello lads and lasses !
Another Friday, another post.
This one almost didn't made the cut as i finished that drawing yesterday, so here's to a small yet artsy update.
Clonk the Barbarian.
Here is an OC from yet another friend, which is a character they play as in games like dark souls or Baldur's gate.
Her name come from the sound Guts's sword make from Berserk and her main tactics in battle is to either hit the enemy until it dies or throw him down a cliff.
Her weapon of predilection is everything that is big and inflict the most damage.
She doesn't have as big of a backstory as the other OCs i drawn for this project so it's refreshing to see a design so simple and as effective.
In her flavor text she speak of a cat-wolf thing she wants to throw - she is referring to Moon-Moon who looks mighty throw-able.
She replaces Lunalight White Rabbit and uses the card ID 84812868.
This is it for today folks !
I'll see you all next Friday for another update.
See you next time !
March 20, 2025
Drawing - Lilith the Valkyria
Hello lads and lasses !
A bit of a shorter form news this week as i don't have much to share from this week.
So let's get right into it.
Lilith the Valkyria
This is Lilith, a friend's OC.
I won't disclose too many information about her, since i both don't have all the details and don't want to spoil any surprise.
I my friend's story she is a Valkyrie, a battle angel who follows the command of the God of Order.
She is in the front-line of a war opposing the Angel's Order and Abaddon the god of Chaos who created the world.
This is her "Prologue" form which is her during the war against Abbadon as she fought bravely.
Although i like this drawing i made and the way i made her look - i know my style isn't the "right" style for his story.
Since he is working on a more Castlevania inspired work, his designs would shine more with people who can draw more European inspired arts.
Kind of like Gothic style arts - which i find cool but isn't really my style of expressiveness.
I might try at some point to draw the "current" form of this character one day, we'll see how that turns out.
I just hope i can do his design justice - Even thought i'm not the right artist.
Also for a more general information - Moon-Moon and this OC aren't from the same friend nor the same world.
We just made an alternative version work where our characters co-exist... more on that another day.
Lilith replaces Lunalight Emerald Bird and her card number 14152693.
See you next friday !
March 14, 2025
Drawing - Lylias Crimson Fox
Hello lads and lasses !
It's another Friday and that means another shitty post from yours truly !
General Topic
So what's up with me ? Well I've been working on Sapphire Romance a lot - as always.
I think next week post will dive more into Sapphire Romance and what it is.
Thinking about it there are tons of little project i worked on and never finished that i could present here...
I'll also have to think about the formatting of these weekly news - i was thinking to divide them up between the different aspect of what i do and create.
That would be interesting.
Anyhow - i don't have much news to talk about this week - only more ramblings about the drawings i did so let's go straight to it.
Art post \ Luna-lunalight - Lylias the crimson fox.
Here is the art i made for Lylias who replaces the card Lunalight Crimson Fox.
Her EDOPRO/Project IGNIS code is 94919024.
I don't have much to say about the art except for the redesign of Lylias clothes as apparently i cannot stick with one and only clothes design.
Also i changed her hair style - something i did during the character designing of Sapphire Romance.
I like this new hairstyle as it look more natural than the gravity defying tuft she had before.
Apart from that, i do have to say that Lylias is partly the reason as to why i nuked my older pixiv gallery.
So what happened ?
Well to put it simply i was hit by a big Mandela effect - For some reason Lylias's design had been changed without me realizing.
I'll explain from my POV as it's the best way to explain it :
I was working on this picture and because i wanted to redesign the clothes of Lylias i wanted to see her previous clothes so as to have a reference for it.
From the top of my head i always remembered that Lylias had her tattoo over the right eye and that her red tuft went to the opposite side to her tattoo.
So i began looking at my older gallery and saw the oldest picture of Lylias... and somehow as i looked at her i noticed something wrong : Her tattoo was over the left eye.
At first i thought i had just inverted the drawing and fucked up somehow so i checked the original files to be sure...
Her tattoo was on the left eye.
Slightly agitated, i began to open the original design file i had and confirmed that... her tattoo was on the left eye.
So i was confused - when did i made the change ?
I began looking at the pictures before my 2021's banner... and the tattoo was on the left eye.
However there was another slight problem - the tuft of hair was on the same side as her tattoo.
So i continued to go back and went all the way back to before my 2019 banner and this time the tattoo was on the left eye but the hair were on the opposite side.
This is when i realized what had happened and how i had forgot :
During my 2019 banner i had drawn the hair on the same side as the tattoo because it was easier as i couldn't make it look right.
But by doing so, i reused this banner after forgetting why i had done it that way and repeated what i made blindly.
Up until my 2021 banner where i remembered that Lylias's tattoo was on the opposite side of her hair and thus made the change thinking i had just made a mistake on the previous drawing.
Realizing all that i also recalled a fan-commission i had received where i was bothered as she had been drawn with the tattoo over the left eye and the tuft on the wrong side.
Thing is - i was just an idiot and the artist had drawn it correctly.
So to avoid more messing with the story lore i decided to private all the drawings for now and start fresh.
I'm sorry for the inconvenience it causes but these characters matters a lot to me so i want to get them right.
Also memories are a terrifying things.
Website news
Not much going on.
I haven't worked on the website this week as i had a lot of other stuff i did - I'll try working more on it over the weekend i think.
Alongside drawing stuff of course.
See you next Friday for another update !
March 6, 2025
Drawing - Moon-Moon the space pirate
New art project : Card replacement
FES01-001 Space Pirate, Moon-Moon
Not too shabby of an illustration if i do say so myself.
For context that was an original character i had designed as a mascot for a friend which had see a resurgence lately with my friend and I's joking.
The arrival of the About page
March 1, 2025
Yapping - A long overdue update...
Hello everyone, long time no see !
How long has it been now ? Two ? Three years ?
Either way it has been a long time with little to no real drawing or festival.
Past me would have apologized for that... but honestly after those brutal years i don't think i should.
To be perfectly honest with you, i had been working a mentally draining and morally destroying 9 to 5 job that had taken over most of my day to day life.
Something i don't wish anyone to have to go through.
Now i have changed job to a place where i feel more welcome and happier : It is still somewhat of a 9 to 5 but this time i feel at home and free.
And with freedom came time to decide about the future of the festival and of myself.
During those years away i had been working on my game for a long time.
Hoping that i would be done with it soon so i can show the world how much effort i have been putting to finally release something.
But as you can imagine : I didn't finish it.
Or rather i haven't finished it yet.
The game i have been working on Sapphire Romance is to me the culmination of a journey i had taken long before i became an artist.
So i don't plan on giving up on that creation - i just need time.
But this time i decided to change how i did things, i'll do what i've been wanting to do for a while : Draw without restraints, and write all that i want.
Will it make the game come out earlier ?
No idea.
Will it make it better ?
No clue.
But at least i decided to be myself on that : Work on things as much as i can without pushing me to the limit.
So this is a new start.
Not a festival with drawing every friday - but not a deafening silence of multiple years.
I'll just make post every week - weather i have things to say or not.
So feel free to drop by every friday to see what i have to say or if i finally posted a drawing.
Talking about drawings, i also need to explain how i am changing things now.
Because i need this new beginning after so long i have decided to review what platforms i'll be using and in what capacity.
So i have chosen three platform where you can see my stuff :
- Twitter / X : https://x.com/LonnesDev > The same old stuff only more sporadic because i don't like how the app is made.
- Pixiv : https://www.pixiv.net/en/users/36276246 > My beloved. It's clunky but it keeps my drawings viewable and nice.
- Blogger : https://atelier-lonnesdev.blogspot.com/ > My new-ish website where i'll post my stuff and ramble on for paragraphs in the news.
As weird as it is, I want to start over fresh - Not tied to what i used to do or the legacy of the effort i had deployed before.
(Also if you are wondering about the emotes, it's custom made.
One of the few things i did during my Hiatus)
That's all the news i have for today.
And as i said before, stay tuned for more !
See you all... Next friday !