April 18, 2025

Yapping time - Sir Whoopass Review


 Hello lads and lasses !


They say 3rd time, the charm yet here we are as foretold in my previous experiance : Week 3 of Yapping.
My week's been pretty busy to say nothing about the weekend where i didn't find the strength to finish the drawing.
Instead i have played and finished Sir Whoopass, so i'll talk a bit about that.

I've always wanted to write game reviews but never thought my opinion on games was not valuable to others - i still think it is but since this is *my* blog it's a bit more justified.
So let's get into the meat of it : Sir whoopass - Immortal Death, is a 3D action-adventure parody game where you play as the titular sir Whoopass who must retrieve the Villain-beating-artifact to defeat the Immortal.
It's a parody of classic western RPGs of the DnD style with an emphasis on slapstick comedy which i find particularly funny and well made.

Story
Story-wise the game aims to be as tropey as possible while poking fun at those same trope in a over-the-top manner - always going out of it's way to turn situation to ridicule.
One of the main intrest of the game's story is the narrator which is often is the one to make light of a situation and make second handed comments even throughout regular gameplay.
I'll stay vague about the story though as i believe that it is it's greatest quality in the way it presents it and jokes about it.

Gameplay
Sir Whoopass is a 3rd person action game with an emphasis on platforming, running and simple combat that is well assumed throughout it's experiance.

First off the combat as i believe that half of the game runtime is fighting : There is one attack button, a roll and a very generous block button.
Sir Whoopass uses three weapon types in it's runtime :
    - The sword which allows you to do fast combos.
    - The Hammer Which allows you to do a heavy attack and have a special hammer move that can have special effect when you press the Run and Attack button at the same time.
    - The Staff which allows you to aim and shoot projectile at the enemy.
When you attack and wound or kill an enemy you fill a Ass-whooping meter which allows you to do a spin attack that deal alot of damage.
In this game you can also block which will work from every angle (signaled by the Blocked and Ass-blocked messages) and will destabilize foes after their attack have been blocked.
There is also a roll which can be used offensively to throw to the ground most enemies.
Combat is quite simple yet i believe that it's quite effective in making you feel like Sir Whoopass as you effortlessly carve a path through enemies.

In the game there is also alot of platforming and running around - Sir whoopass speed feels just right i believe for the little platforming that you can do.
Althought at the 1/3rd of the game you get an upgrade that changes your jump, i'd say it's still mostly functionning although a bit clunky at time.
This is especially true when during the Bonus levels where the clunkyness of the upgrade is felt ans where controlling Sir Whoopass becomes a tad more annoying.

As the game goes on you will also upgrade weapons and gain hats that will give you buffs and deal more damage.

Graphics
It's a 3D game that looks good - It won't be the most amazing looking game of the century but it's simple artstyle is more than enough for itself.

My verdict
It's a shortish game that i can finish in a weekend - which is a plus.
I find that the humor and the simplicity of it's gameplay makes for a very fun experiance which can also be played in multiplayer which i haven't tried yet.
I would only have two complains about the game - The Ruins and the ending.

The ruins which appear near the third of the game and replace the dungeons that you plaed through up until now.
I feel that their very basic shape and nature make them mostly unintresting past the 5th one with a lack of variety that is striking.
They also lack the fun factor that the early dungeons have with jokes littered around - replacing them with a linear dungeon experiance.

I was also bothered by the ending, without going in too much details i would have prefered a climatic battle with the immortal even if it would have been more generic.
At the current state it felt... Lacking.

In any case, Sir whoopass - immortal death is a very fun game at it's core and for it's price and playtime i believe it's a game that delivers what we could expect of a simple game of this nature.
To me i really recommand it when you feel tired of the serious storyline of other game and want to have some stupid fun.

See you all next friday !

April 11, 2025

Yapping Time - Randomizer and Ocarina of Time


Hello Lads and Lasses,

 

I have seen some friends this week-end so it's going to be another yapping update.

So what happend this week ?
Other than the fact that i got my first appointement for the crowning of one of my tooth, i have been replaying the first Dark Souls.
Mostly in an effort to be able to play a Randomizer of Dark souls 1.

So to give a bit of context to the situation : Last year or so, i had come across Randomizers by watching a GDQ run of Kingdom Hearts 2 and Zelda Ocarina of Time.
This was an Archipelago run, meaning that not only was every treasure randomized - You could also find items for your friend.
I was immediatly intrigued by the concept and we decided with a few friends to try to play exactly that.

Being more cautious than the rest of my friends i had decided to learn about randomizers so we could play together.
At the time not many games were available and even less were within my repertoire of "games i would replay alot".
So after much consideration i lended on Ocarina of time - a game i had a troubled history with.

I used to have this game back on my gamecube as it came in the bundle with the wind waker which was and still is my favorite Zelda game.
But Ocarina of time was... strange to me. Not only was it a clunkier and stranger Wind Waker but also it was hard and scary.
As a kid i was kind of a scaredy cat : I could not finish the forsaken fortress alone in Wind waker without being on the verge of tears. (For those wondering - I took my revange on the game later in life)

Ocarina of time had one level that as a kid i refused to finish as i as too scared of it : The forest Temple.
Building up to that point - you had traveled 7 years into the future, Hyrule had became a ravaged kingdom by Ganondorf's actions and despite being an adult you still felt trapped in this new reality.
As a kid, i was also often relying on Saria's song - not for gameplay reason but because knowing that someone was there felt comforting.
Yet in the adult years... Saria was not reachable - I was alone and so as instructed by the game i found the hookshot and i went to the Kokiri forest.
Seeing the now overtaken home i braved through the forest and finally reached the dreaded Forest Temple.

My first impression of it began with the music which was no longer a cute melody to give you strength - but a cacophony of sounds that hammered the atmosphere of the temple.
It felt lonely, Saria's survival wasn't even guarenteed, and there i was against enemies that was too strong for the player that i was.
I got lost in that temple and when i finally found my way and where i needed to go i entered the twisted corridor.

I was unsettled by it's unattural angle but i pressed on... until it began : a slow falling sound that soon drowned the music as a wallmaster fell.
Link screamed and soon i was greeted by the entrance to the temple once more - this scene would haunt my dreams for years.
I tried again and again yet each time i was grabbed by the hand - i couldn't dodge it and each failed mouvement would paralyse me in fear.
Contacting Saria wouldn't work, Navi wouldn't reassure me but only remind me of the urgency of the situation and my goal.
Finally i ended up fleeing the temple - i wanted to return to the past, to when i could freely talk to a friend to the ease of the old Hyrule.
But when i arrived to the temple of time i was blocked by Sheik - there was no going back, there was no return, there was no comfort to be had.
And so i stopped playing the game unable to brave it's dark future.

This fear remained until i was 15 - i hadn't touch the game in... well now that i think about it 7 years.
A friend of me was telling me how great Ocarina of Time was and that i should finish it as it was the greatest game ever made.
He managed to motivate me and so i downloaded an emulator on my phone and a copy of Ocarina of Time.
I braved it's dark path once more - No longer needing the reassurance of Saria.
And thus i took my revange of a game that had haunted me for so long and finished Zelda Ocarina of Time.
But deep down, i never wanted to return to this game as it still had a lingering effect on me.

So when choosing i ended up picking Ocarina of Time as it was the only zelda game i knew and i had finished out of those that were available.
And so i took the randomizer - played it throught using a map tracker and watching videos about it online.
Now i have developped kind of a liking to Ocarina of Time and especially when it is randomized : The Open nature of it and the non stop exploration felt amazing.
And soon enough i completed the classic race setup of Ocarina of Time and had completely fell in love with the randomizers.

Needing something bigger to tackle on, i tried running Final Fantasy 1 and had a great time learning it and finishing it.
Yet now i still want something a bit bigger - hence why i'm trying to get acclimated to Dark souls 1 which i had only played through with a friend in co-op.
And playing it again now feels alot easier than before, now that i have played alot of soulsborne game.

I also need to play and finish Dark souls 3 (something i had never done before). 
But that's a thought for later.
Archipelago also released Wind waker randomizer for it's available games so that would be a fun thing.

That being saidif someone would do a Megaman Legend Randomizer i'd known which game i'd start seriously running.

Anyhow - enough yapping for today.
I'll see you all next friday !


April 3, 2025

Yapping Time - No time to draw... It's time to Duel ! Now... Draw !

 


Hello lads and lasses,

Today wil be a text only update since i haven't been able to draw something in time for the update.
As usual When you already have little time to do things, seeing friends and doing stuff with them isn't helping in the getting things done department.

So what happend ? Basically there is a new YuGiOh IRL event in a shop near where i live that is coming up in a few weeks so i'm preparing for it.
But why so early ? Well the thing is our current decks aren't up to the level they are at on Master Duel and thus we need to order severl cards to spice things up.
And since cards usually take up to 7 days to arrive after being sent - the earlier the better.

For those interested about the nitty gritty of the game and what i've been experiementing with, here is what i'm cooking.
I have planned 3 decks for this event as i like to have some variety : I'll be playing my classic Elemental Hero deck, My Red-eyes deck and the newly added to my roster Igknight Deck.

My Hero deck this time have gone toward the road of Neo-Space : Since i despise paying meta as i believe negates are the playstyle of cowards.
So I'm focusing on a fusion between Elemental Heroes and the Neo-spacians since the two archetype works well together.
In the side deck i have taken all of the Vision Heroes that i had taken out of my deck - I still like playing them and have them ready in case i wanna swap.

My Red-Eyes deck is a strange yet funny fusion between the Red-Eyes Archetype, The flame swordsman archetype and a few Max-Metalmorph cards.
Surprisingly it works quite well together and it often involve some tomfoolery on what i'm doing and non sensical combos that somehow work.
I haven't really sided out some cards but if i do i'll probably side out the Max-Metalmorph : I'll see how it evolves.

My Igknight deck is a Igknight/Dracoslayer and Infernoble fusion, Since Igknight have alot of searching power and infernoble are all Fire warrior - it works somehow.
The idea behind this deck is amusing : Since people love to play negates i have a mostly Normal monster filled deck so good luck negating normal monsters.
The added bonus of them being pendulum means i have a clean graveyard for once - and since i like pendulum, playing them is fun.

Anyway that's all of the news for today - i hope i'll have more time next week to do more drawing.

See you all next friday !

March 27, 2025

Clonk the barbarian

 Hello lads and lasses !

Another Friday, another post.
This one almost didn't made the cut as i finished that drawing yesterday, so here's to a small yet artsy update.

Clonk the Barbarian.



Here is an OC from yet another friend, which is a character they play as in games like dark souls or Baldur's gate.
Her name come from the sound Guts's sword make from Berserk and her main tactics in battle is to either hit the enemy until it dies or throw him down a cliff.
Her weapon of predilection is everything that is big and inflict the most damage.

She doesn't have as big of a backstory as the other OCs i drawn for this project so it's refreshing to see a design so simple and as effective.
In her flavor text she speak of a cat-wolf thing she wants to throw - she is referring to Moon-Moon who looks mighty throw-able.

She replaces Lunalight White Rabbit and uses the card ID 84812868.




This is it for today folks !
I'll see you all next Friday for another update.

See you next time !


March 20, 2025

Lilith the Valkyria

Hello lads and lasses !

A bit of a shorter form news this week as i don't have much to share from this week.

So let's get right into it.

Lilith the Valkyria

This is Lilith, a friend's OC.
I won't disclose too many information about her, since i both don't have all the details and don't want to spoil any surprise.

I my friend's story she is a Valkyrie, a battle angel who follows the command of the God of Order.
She is in the front-line of a war opposing the Angel's Order and Abaddon the god of Chaos who created the world.

This is her "Prologue" form which is her during the war against Abbadon as she fought bravely.

Although i like this drawing i made and the way i made her look - i know my style isn't the "right" style for his story.
Since he is working on a more Castlevania inspired work, his designs would shine more with people who can draw more European inspired arts.
Kind of like Gothic style arts - which i find cool but isn't really my style of expressiveness.

I might try at some point to draw the "current" form of this character one day, we'll see how that turns out.
I just hope i can do his design justice - Even thought i'm not the right artist.

Also for a more general information - Moon-Moon and this OC aren't from the same friend nor the same world.
We just made an alternative version work where our characters co-exist... more on that another day.

Lilith replaces Lunalight Emerald Bird and her card number 14152693.


 

See you next friday !

March 14, 2025

Lylias Crimson Fox

Hello lads and lasses !
It's another Friday and that means another shitty post from yours truly !

General Topic

So what's up with me ? Well I've been working on Sapphire Romance a lot - as always.
I think next week post will dive more into Sapphire Romance and what it is.
Thinking about it there are tons of little project i worked on and never finished that i could present here...



I'll also have to think about the formatting of these weekly news - i was thinking to divide them up between the different aspect of what i do and create.
That would be interesting.
Anyhow - i don't have much news to talk about this week - only more ramblings about the drawings i did so let's go straight to it.


Art post \ Luna-lunalight - Lylias the crimson fox.




Here is the art i made for Lylias who replaces the card Lunalight Crimson Fox.
Her EDOPRO/Project IGNIS code is 94919024.


I don't have much to say about the art except for the redesign of Lylias clothes as apparently i cannot stick with one and only clothes design.
Also i changed her hair style - something i did during the character designing of Sapphire Romance.
I like this new hairstyle as it look more natural than the gravity defying tuft she had before.

Apart from that, i do have to say that Lylias is partly the reason as to why i nuked my older pixiv gallery.
So what happened ?
Well to put it simply i was hit by a big Mandela effect - For some reason Lylias's design had been changed without me realizing.

I'll explain from my POV as it's the best way to explain it :
I was working on this picture and because i wanted to redesign the clothes of Lylias i wanted to see her previous clothes so as to have a reference for it.
From the top of my head i always remembered that Lylias had her tattoo over the right eye and that her red tuft went to the opposite side to her tattoo.

So i began looking at my older gallery and saw the oldest picture of Lylias... and somehow as i looked at her i noticed something wrong : Her tattoo was over the left eye.
At first i thought i had just inverted the drawing and fucked up somehow so i checked the original files to be sure...
Her tattoo was on the left eye.

Slightly agitated, i began to open the original design file i had and confirmed that... her tattoo was on the left eye.
So i was confused - when did i made the change ?
I began looking at the pictures before my 2021's banner... and the tattoo was on the left eye.
However there was another slight problem - the tuft of hair was on the same side as her tattoo.

So i continued to go back and went all the way back to before my 2019 banner and this time the tattoo was on the left eye but the hair were on the opposite side.
This is when i realized what had happened and how i had forgot :

During my 2019 banner i had drawn the hair on the same side as the tattoo because it was easier as i couldn't make it look right.
But by doing so, i reused this banner after forgetting why i had done it that way and repeated what i made blindly.
Up until my 2021 banner where i remembered that Lylias's tattoo was on the opposite side of her hair and thus made the change thinking i had just made a mistake on the previous drawing.

Realizing all that i also recalled a fan-commission i had received where i was bothered as she had been drawn with the tattoo over the left eye and the tuft on the wrong side.
Thing is - i was just an idiot and the artist had drawn it correctly.

So to avoid more messing with the story lore i decided to private all the drawings for now and start fresh.
I'm sorry for the inconvenience it causes but these characters matters a lot to me so i want to get them right.
Also memories are a terrifying things.

Website news

Not much going on.
I haven't worked on the website this week as i had a lot of other stuff i did - I'll try working more on it over the weekend i think.
Alongside drawing stuff of course.

See you next Friday for another update !


March 6, 2025

Moon-Moon the space pirate

Hello lads and lasses !
It's been a week since my last post and it's time for another update.
So what's been up this week ?

New art project : Card replacement

Last week i have started working on a simple project so i could get back into the habit of making art. 
 
So i looked at my current ongoing hobbies and one of my current hobbies is playing YuGiOh! TCG and Master Duel.
For this hobby i've using EDOPRO or Project Ignis as a way to test out new decks and get a feel for the archetypes.
To be fair i feel that Master duel or the TCG cost alot to be enjoyed wether it is time or money so this simulator have proven to be quite useful for that.
 
If you are wondering what archetype i play it's mostly Elemental Hero, Endymion/Spellbook and i'm trying to make a red eyes/Flame Swordsman deck.
 
Something fun with Ignis is that it is very easy to mod and to change card appearance.
Thus i though that as a way to try and get back into drawing i would draw YuGiOh cards with my style so that i can work on my basics while making something "useful".
I was going to start with the Charmer Archetype as i like the very clear elemental design but for some inexplicable reason i ended up wanting to draw more Moon-Moon (my friend's OC).
 
One thing led to another and now i'm using the Lunalight to make the Luna-Lunalight.

FES01-001 Space Pirate, Moon-Moon 


Not too shabby of an illustration if i do say so myself.

For context that was an original character i had designed as a mascot for a friend which had see a resurgence lately with my friend and I's joking.

Thus the character that was once called Nyanna was renamed as Moon-Moon - a space pirate who roam the universe to steal unusual and worthless things.
She also have a secret identity as Sailor Moon-Moon a Sailor Moon inspired heroine who nukes evil from orbit.
 
That's the gist of her lore but i can appreciate a simple lore.
 
She acts as the replacement for card 11439455 in project Ignis : Lunalight Blue Cat.
Here is the card version for those interested.

The arrival of the About page

And now we reach the website update.
 
I have written the About page, and who knew an about page could make me feel emotional.
I wanted that about page to be more personal - after all it's a page about me so i at least have to let go of the secrecy a bit.
 
Writting it made me think alot about my grandpa which had been a source of courage and hope for me and also to realize once again that if i am alive today and if i didn't gave up on life it was because of his kindness.
So i hope i can continue to be myself and create things that i love. 

See you next friday !

March 1, 2025

A long overdue update...


Hello everyone, long time no see !

How long has it been now ? Two ? Three years ?
Either way it has been a long time with little to no real drawing or festival.

Past me would have apologized for that... but honestly after those brutal years i don't think i should.

To be perfectly honest with you, i had been working a mentally draining and morally destroying 9 to 5 job that had taken over most of my day to day life.

Something i don't wish anyone to have to go through.

Now i have changed job to a place where i feel more welcome and happier : It is still somewhat of a 9 to 5 but this time i feel at home and free.

And with freedom came time to decide about the future of the festival and of myself.

During those years away i had been working on my game for a long time.
Hoping that i would be done with it soon so i can show the world how much effort i have been putting to finally release something.
But as you can imagine : I didn't finish it.

Or rather i haven't finished it yet.

The game i have been working on Sapphire Romance is to me the culmination of a journey i had taken long before i became an artist.
So i don't plan on giving up on that creation - i just need time.

But this time i decided to change how i did things, i'll do what i've been wanting to do for a while : Draw without restraints, and write all that i want.

Will it make the game come out earlier ?
No idea.

Will it make it better ?
No clue.

But at least i decided to be myself on that : Work on things as much as i can without pushing me to the limit.

So this is a new start.
Not a festival with drawing every friday - but not a deafening silence of multiple years.
I'll just make post every week - weather i have things to say or not.
So feel free to drop by every friday to see what i have to say or if i finally posted a drawing.

Talking about drawings, i also need to explain how i am changing things now.

Because i need this new beginning after so long i have decided to review what platforms i'll be using and in what capacity.

So i have chosen three platform where you can see my stuff :

I'm throwing away DeviantArt, Newground and Pillowfort (which i never really used).

Also for now i have made the executive decision to private all the drawings i had made in the past in my pixiv.
As weird as it is, I want to start over fresh - Not tied to what i used to do or the legacy of the effort i had deployed before.
I'll un-private them at a later point once i'll feel more at ease with my current efforts.

To be honest, i feel rusty after not drawing for so long.
Granted - I was always not very good at drawing - but years of "inactivity" have left me in a rusty state.
So i want to get back to my old self first.



For now...
I'm not gonna post this update to Twitter.
Not until i have some drawing to add to it !



(Also if you are wondering about the emotes, it's custom made.
One of the few things i did during my Hiatus) 

That's all the news i have for today.
And as i said before, stay tuned for more !

See you all... Next friday !