Hello lads and lasses and welcome to another Dev log !
Today will be a little less broad than last time as this week i have been doing a lot of database work which is kinda hard to show.
So let's talk about equipment !
It took me some time to come up with the current part setup, as i was unhappy with some of it's details, you'll see soon enough why.
Also as always most of the thing that i used for showing are placeholder and not the finished versions.
Let's take it in order, each character can be equipped with 12 p
arts, spitted in 3 Categories.
Each of these parts also represent a body part that when changed change the character's body.
The first category is the Skeleton Equipment, which is equipment that affect skill and spell available as well as a lot of the base stats.
In this category are Outfits, Fairies and Chips which represent Costumes, Tattoos and Colors of the character.
The second category is the Core equipment, the largest category of the three, which is equipment that affect stats and special terrain actions (Like stealth charge etc. More on that later down the line)
In this category are Heads, Arms, Legs, Generators, Back, Tail which represent Hats, Gloves, Legs, Breasts, Shoulder Blades and Tails.
The third category is the Arsenal Equipment, which is your traditional attack gear.
In this category are Busters, Chargers and Weapon which represent the penis, vagina and gun of a character.
*You didn't think i would make a game without including that now, did you ?!
You'll be able to mix and match different parts and customize the character to your liking.
Although do remember that i am working on this project alone so it'll take a bit of time...
Alright so this is it for the Equipment logic. I wont go into too much details because it would be a bit too boring, but this is the gist of it.
I'll talk more about it at another time when I'll have a bit more to show, like actual data and images.
But that's it for now, thank you all for reading me and I'll see you all next festival !